Its been awhile i post an update for my artwork. Recently i join a course Named CG Skills hosted by MDEC and MSC Malaysia to polish my 3ds Max skills. During the course i had a task to create a character. Rather then following typical hero type i design a monster. At first i was only thinking about rock golem but later more idea cames in especially from critique and comment from my friends i decide to turn it into magma golem.
The task is very challenging especially when i had to put glow aroung the character magma. Thank for the all support i finally made it
here the progress and the final result.
hope you guys enjoy and comment are welcomed!
Thanks Mohd Saifuddin for Awsome pose!
Detailing Sculpting in Zbrush =3
How i see in 3ds Max
Final Rendering with Mental Ray
Render using Marmoset Engine
(Marmoset is a tool that can view 3d model using real time rendering which is similar in the game)
And last but not least the video